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5 August 2025 17:51
azaya: a stick figure of a person with a big smile holding a book and saying, "this shit is crazy!" (Default)
[personal profile] azaya


" three sets of horns, or two sets of horns and a set of antlers if you’re pedantic. these each come in kinu’s kosmik colors and one extra: pooklet’s afterburner for the antlers, and pooklet’s firework for the ram and dragon horns. the ram horns have a new texture to even them out a little. each set are for all ages, all genders.

extra pictures: dragon, antlers, ram"

download horns & antlers (part of a larger download)

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5 August 2025 17:34
azaya: a stick figure of a person with a big smile holding a book and saying, "this shit is crazy!" (Default)
[personal profile] azaya


"this is a default i made for TSS’s ‘cork it over board’. there’s four pictures and four or five shades for the frame. none of it is my art and i couldn’t tell you who the artists are, i made it for personal use ~five years ago."

download cork it over board
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pooklet: grinning pastel purple cartoon cat with absolutely enormous eyes. gpoy. (Default)
[personal profile] pooklet
Anonymous asked:

Hi! Could you give some tips for making thumbnails for stuff like eyes and makeup? I recolored and resclera'd an eyeset but I'm stuck making thumbnails for them because I've never made cc that needs them before so I haven't bothered to learn how to do it until now.


Hi anon!

Like in most things, my answer to tedious tasks is optimization with photoshop actions. I do not have standard actions for this since I like to make slightly different swatches per set, but basically what I do is record the steps after I copy my texture to the clipboard. Usually the steps are:

Paste texture in swatch.bmp → Resize → Adjust position of image → Sharpen → Fade Sharpen 40% → Flatten → Save

(For eyes, you will also need to rotate the image after pasting, and to hide some of the messy sclera texture I add a black fuzzy outline, I know there's a specific name for this effect but I can't remember it lol.)

I then import the file with the new swatch in BodyShop and move on to the next texture.

(If I'm feeling extra lazy I will also have additional starting steps to copy the texture, switch to the swatch.bmp image, do everything listed above, and then switch back to the psd where I have all my textures saved as layers so that literally all I have to do is click the next texture layer. But this requires you to open your images in a particular order since the actual action steps recorded will be "select next document" and "select previous document," so it matters what photoshop recognizes as your first and second documents, if that makes sense.)

I whipped up some quick sample actions so you can get an idea of how they work, but I would encourage making your own versions so that you can make sure they're the right size and centered how you want. I didn't make one for blush because it's hard to estimate what part of that you would want to show.

Sample Swatch Actions: SFS / Mega


p r o f i l e

paskasaurus: the dragonknight class icon from elder scrolls online, pastellised for aesthetix (Default)
paskasaurus

Custom Text

welcome!


this journal was mostly made for lurking and commenting on other people's journals, but it is also a space for dumping various content i may produce while gaming or such. possible content: eso housing, eso fashion, other misc eso stuff, ts2 gameplay in one form or another.

it is also quite possible that like most of my projects, this too will end up gathering dust. you have been warned.